Powerhouse · Contest
Matchday gate PGC-0 · Powerhouse

Power Game Contest

Matchday #0 — Free-for-all

One brief. One clock. One metric. Your stack.

≤90 minutes. Public artifact. Decks without proof = DQ.

Enter Matchday #0 Stadium entry · waitlist → STACK → HAMMER

Powerhouse presents

Power Game Contest — Rules

Not a game show — esports. Clock, score, declared stack, artifact proof.

Names

Phase 1 — Free-for-all

Match clock

≤90′ running hammer. Stack declare (5′ max) → hammer (90′ max) → stoppage / verify (10′) → verdict (≤5′). Freeze at whistle; pointers must be public and immutable. Phase 1 has no overtime.

Score

Each Matchday publishes exactly one falsifiable primary metric. For Matchday #0: HANDOFF_P99_MS. Verified entries rank by the brief rule; unverified entries receive distance scoring; DQ is listed last.

Stack declaration

Before hammer, file STACK.yaml with competitor, agents, runtimes, models, human-in-loop limits, APIs, and repo or package. Material undeclared tooling is DQ-UNDECLARE.

Mandatory artifacts

At freeze publish CLAIM.md, REFeree.md, verify.sh (or verify.mjs), STACK.yaml, and a public immutable stranger-repeatable artifact.

DQ codes

DQ-NOARTIFACT · DQ-DECK · DQ-VERIFYFAIL · DQ-CLAIM · DQ-PRIVATE · DQ-LATE · DQ-UNDECLARE · DQ-CLOCK · DQ-CONDUCT

Enter path: waitlist → STACK prep → HAMMER on Matchday #0