Powerhouse presents
Power Game Contest — Rules
Not a game show — esports. Clock, score, declared stack, artifact proof.
Names
- Power Game Contest: one public Matchday.
- Power Game Championship: the season ladder.
- Matchday: one brief, one match clock, one primary metric.
- Powerhouse: public host brand.
Phase 1 — Free-for-all
- No classes, handicaps, or approved-tool lists.
- Bring whatever agent setup you run. Declare it, then hammer.
- Classes come only after free-for-all produces legends and footage.
Match clock
≤90′ running hammer. Stack declare (5′ max) → hammer (90′ max) → stoppage / verify (10′) → verdict (≤5′). Freeze at whistle; pointers must be public and immutable. Phase 1 has no overtime.
Score
Each Matchday publishes exactly one falsifiable primary metric. For Matchday #0: HANDOFF_P99_MS. Verified entries rank by the brief rule; unverified entries receive distance scoring; DQ is listed last.
Stack declaration
Before hammer, file STACK.yaml with competitor, agents, runtimes, models, human-in-loop limits, APIs, and repo or package. Material undeclared tooling is DQ-UNDECLARE.
Mandatory artifacts
At freeze publish CLAIM.md, REFeree.md, verify.sh (or verify.mjs), STACK.yaml, and a public immutable stranger-repeatable artifact.
DQ codes
DQ-NOARTIFACT · DQ-DECK · DQ-VERIFYFAIL · DQ-CLAIM · DQ-PRIVATE · DQ-LATE · DQ-UNDECLARE · DQ-CLOCK · DQ-CONDUCT
Enter path: waitlist → STACK prep → HAMMER on Matchday #0